Michigan Rummy Instructions

Player Count: 3-8 players

Age Range: 12+

Object:

  • The first player to play all their cards collects all the chips in the center jackpot area.
  • Player with the most chips at the end of the game wins!

Set-Up:

  • At the start of each hand, all players, except the dealer, place one chip into each of the eight compartments and the bonus area in the center of the board.
  • The dealer places two chips into each area.
  • The dealer deal’s out all the cards in the deck and in addition deals one dummy hand which is dealt at the end of each round.
  • All players do not need to get the same number of cards.
  • The dealer has the right to either exchange the dummy hand for his own, providing his original hand does not contain any bonus cards (as illustrated on the playing board) or to sell the dummy hand to the highest bidder.
  • Only players whose hands do not contain any bonus cards may bid for extra hand.
  • The dealer keeps the chips paid for the extra hand.
  • The player who buys the extra hand only uses the purchased hand.
  • The extra hand is never seen except by the player who buys it.

How to Play:

  • The player to the left of the dealer plays first. They can play any suit but must play the lowest card in that suit in his hand.
  • The player holding the next highest card in sequence in the same suit plays it, and so on, until the sequence is halted either by the ace or by a card in the dummy hand.
    • Ace is always high
  • When the sequence ends, the player who made the last move begins the next series by discarding the lowest card in a suit of the opposite color of the last sequence. If he has no such card the turn passes to the left.
    • Example: A player played the black ten of spades. The sequence was halted because the Jack of Spades was in the dummy hand. The same player started a new sequence by leading his red three of hearts.
    • If by chance this player and no other player had a red card in their hands, the play returns to the first player who may then play a card of the same color.

Money cards:

  • A player may collect on a money card only when he discards that money card during the proper sequence of play. Whenever they do play a money card, they collect all those chips in the designated compartment.
  • Some money cards (7, 8, 9) of any suit or Q, K of Hearts must be played in sequence.

Penalties:

  • If a player leads a card that is not the lowest card in that suit, they must pay one chip to each player and may not collect for any money cards they plays following this error for the remainder of the hand.
  • If a player fails to play a card when they are able to, thus causing a sequence to end, they may not collect on any money cards he plays following this error for the remainder of the hand. If the hand ends with chips ,as those in the compartment to that player (if any) who still holds the money card. If the offender is the first to go out, they cannot collect any bonus chips, and the game continues.

How to Win:

  • Discard all of one’s cards.
  • To play a bonus and collect from the board. The first player to play out all his cards collects all the chips in the center jackpot area. Any bonus chip not collected at the end of a hand remains there through the next pot or pots.
  • At the start of a new hand, each player again places a chip into each compartment. In addition to the jackpot, the first player to go out collects one chip from each card they hold in there hands.
  • The chips in the compartment labeled “Poker Pool” are awarded to the player at the end of a game who has the highest-ranking poker hand composed of the cards remaining in his hand.
  • After the last pot, the chips remaining on the board are divided equally among players.

Player with the most chips at the end of the game wins!

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